Let's talk about: Debuffs


Well, it's been a while since I've announced anything here as I'm working on a new level and new ideas for the new update which has been very difficult but with good progress so far. One of the things I can talk about about the new ideas is the game's Debuff System. I had this idea for a long time, but I didn't know if it was implemented at the beginning of the game, so I decided to put it now since the variety of levels and enemies is already quite large (I made more than 10 enemies and that's a lot for me). 

This system will work in a simple way: there are some effects that will be applied (like poison, fire or even slow) and this will cause a penalty on the enemy and that's what the debuff will do, probably the system can change. The hardest part was that I had to make a system of one debuff per effect, that is, this current system cannot do multiple combos of debuffs like poison and flames, but to compensate for these limitations, I want to make new effects with your combo and do something more original in the game. 

I cannot guarantee that this will come now in this update as I am very late to bring this content to the public, I will try to bring this idea in future updates, with everything, the simplest debuff system should enter version 1.0.2 I know what I said was very vague or even short but I wanted to inform you about what is happening, even if little, and to show that the game is and its development is slow. 

Thanks for reading here and your patience.

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